ASCII #13, July 1978 issue

The love and excitement of Yamato that microcomputer fans all over Japan have been waiting for!! Now, it comes back to life on a CRT screen!!

In the year 2201, the Space Battleship Yamato is about to go into a long sleep again in a huge underground dock after a round trip of 296,000 light-years. On the surface, huge structures are being built to replace the scars left by the tragedy of a year ago.

The crew of Yamato have completed their arduous voyage, and are now flying around to help rebuild the Earth. Susumu Kodai is on a mission to escort a convoy back to Earth, where he is to marry Yuki Mori in three days. He happens to receive a mysterious radio wave on his way back, which is analyzed by Sanada, the former Yamato technical officer. They learn that it is a message pleading for salvation.

Kodai and his team immediately report the incident to the Earth Federal Government. However, they will not take it up now that the world is at peace. Is it really enough for only the Earth to be at peace?

Kodai and the others rise to their feet and start Yamato‘s engine for launch to the planet in need of salvation. Though stigmatized as rebels, these young soldiers of love and adventure once again set off toward the far reaches of the universe!

As Yamato progresses, the mystery unravels and they discover that the woman who seeks salvation is Teresa of the planet Telezart. Teresa tells them of the White Comet Gatlantis, a man-made empire bent on conquering the entire universe, and that she will continue to pray for the courage of Kodai and others who fight for peace.

Meanwhile, Dessler, the former leader of the Gamilas Empire, receives an order from the Great Emperor of the White Comet. He is to attack Yamato with strategy using the Dessler Cannon and instantaneous matter transporter. A fierce battle ensues, but Dessler eventually reaches his final moment. At the end of his lonely battle, Dessler tells Kodai the vulnerable point of the White Comet and drifts off into space alone. Yamato hurries to Earth…

As the White Comet begins its attack, Yamato suddenly appears in its path. Yamato‘s Wave-Motion Gun fires at the White Comet’s vital point, which Dessler revealed. The comet turns into an orange fireball and bursts into flames. Yamato‘s soldiers leap for joy. At that moment, however, a strange, sharp-edged shape emerges from the depths of the collapsed comet. The Comet Empire’s megacity is about to appear!

Desperate Yamato! Escape the space graveyard!

One of the challenges that Yamato must pass through in Farewell to Yamato is a huge missile battle against the Goland fleet, which takes place right in front of the planet Telezart, swept by space currents. The first attacker from the Gatlantis Empire side is an interceptor fleet under the Goland, a missile battleship with an extra-large bridge.

In response, Yamato pretends to have suffered engine failure due to the effects of space current. This is Captain Hijikata’s strategy to gain time and distance, but the vortex of the current, from which there is no escape, is approaching every second,

Furthermore, the Goland fleet’s missile attack begins. Yamato prepares to fire the signature Wave-Motion Gun, but Goland‘s super-sized missile closes in to finish Yamato off. Yamato escapes the danger just in time with the Wave-Motion Gun, completes the first mission, and heads for the planet Telezart, where Teresa is waiting.

Prior to the movie premiere, we will show this most powerful battle scene to ASCII readers for the first time in the form of computer animation, using PET graphics.

Until now, most of the so-called “Yamato games” have been rehashes of Star Trek games. There is even a Yamato game with Klingon in it. Wouldn’t Yamato‘s crew make a face and be blown away by a Wave-Motion Gun if they heard that(?!)

Following Star Wars, this is computer animation using computer graphics to the fullest. It is not in the form of a finished product, but you, the reader, can enjoy assembling and coloring it in your own way. When I tried to display the Gatlantis mecha in full, I was at a loss and could barely display the space field. This mecha is too elaborate to be expressed in PET characters.

I decided to be patient and use symbols to represent fighters or small missiles such as mysterious UFOs. At this time random numbers are used to create anti-aircraft fire (?) or an attack on Yamato.

Yamato‘s first and third main guns and its Wave-Motion Gun are fired by inputting the 1, 2, and 8 keys respectively, but they become unusable if a turret is hit. The Wave-Motion Gun cannot be fired until its energy is 80% or more. When the energy reaches 120%, Kodai’s line appears: “cross-gauge, brightness 20!”

A very large missile is launched from the Goland as we approach the climax. When this missile comes in, it’s the end of the world. Sanada, who is your helper, will turn on the switch for the spatial magnetic force reverser. Pressing one of the numeric keys reverses the missile at a ratio of 7:3, but it is only a comforting thought.

After the explosion, Dessler’s laughter echoes through the universe.

This computer anime has a rather forced setting and a sloppy (parody-like?) story, and the setting is far-fetched. So, I would like to ask you, the wise reader, to rearrange the scenario and make it into a game to your liking. I have divided each routine into sections for ease of use.

Finally, I leave this Yamato game to you, the reader. I hope that you will make the definitive Yamato game with your own hands.


Cover of the May issue

Yamato now!

Led by Executive Producer Yoshinobu Nishizaki, Design Director Leiji Matsumoto (who seemed to like the cover of our May issue), Screenwriter Keisuke Fujikawa, Director Toshio Masuda, and SF Consultant Aritsune Toyota are nearing completion of an epic 2 hour and 10-minute feature film. Designed for a big screen in theaters, it will produce a powerful image. It will be released simultaneously throughout Japan from August 5.

Thanks to Office Academy


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